![]() And thankfully, the experience remains mostly intact. Until now, that is, because Nintendo has dusted off the intrepid explorer and relaunched him on Nintendo Switch. So you could consider it criminal then that many of us never had the chance to play. Make the case that this is one of the most gorgeous titles on the Wii U, and it's unlikely anyone that had the pleasure of playing it will disagree with you. The icing on the cake has to be its beauty. The innovative ideas flowed thick and fast. It's most notable for making excellent use of the oft-maligned and misunderstood Wii U Gamepad, allowing you to perform basic actions, like tapping to interact with the environment, to the unique, like blowing on the Gamepad's mic to keep platforms afloat. Toad would now simply have to reach a single star to end the level, with hidden gems to find and extra challenges to pass for those that wanted more out of the leisurely difficulty. The design remained largely intact – why fix what isn't broken? – but was expanded on. Nintendo clearly saw the genius of this design, and how well it captured and made use of the Wii U gamepad, that it was turned into its very own game: Captain Toad: Treasure Tracker. Instead, you can only waddle around the environment, forging your own path around enemies, to the tops of platforms, and past various different traps. These levels were a nice change of pace from the frenzied chaos of a typical Mario level, and that's largely down to the fact that Captain Toad is the antithesis to Mario. ![]() The original concept for Captain Toad existed inside Super Mario 3D World, which featured a few minigame-like levels in which you had to help Captain Toad navigate a bunch of tiny cube-shaped levels, avoiding enemies and collecting stars and coins. Captain Toad: Treasure Tracker was a real hidden gem of the Wii U era, which is amazing when you consider that it was almost created by accident.
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